class ScrollGameInfo extends xDeathmatch;

function RestartPlayer( Controller aPlayer )
{
    local vector OffsetVector, OffsetLocation;
    super.RestartPlayer(aPlayer);
}

defaultproperties
{
    GameName="Scroller"

    Description="Side scrolling game."
    PlayerControllerClassName="SideScroller.ScrollerController"
    DefaultPlayerClassName="SideScroller.ScrollCameraPawn"
    HUDType="SideScroller.ScrollerHUD"
}
